Each side is a crowd of voters; the most popular move is played.
How to play
No one owns a side: each side is a crowd of five voters. On White's turn, you and four bot voters each propose a move; the move with the most votes is played (ties broken at random). Make your vote by moving a piece on the board, or click a proposal in the tally to back it. Black's five bot voters vote the same way. Normal checkmate rules decide the game. Pawns auto-promote to queens.